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What is New in Alien Crossfire


Here an overview what in Alien Crossfire has changed to Alpha Centauri and what is new. Base is the AlphaX.txt of the US retail version.





Pre-request for Alien Victory:

6 cities with minimum size 10 must build a subspace generator

10 ; Size of base for subspace generator
6 ; Number of subspace generators needed




Change of Hunter-Seeker-Algorithm

Defense only affects against "standard Probe Teams"

3, +3 probe team morale; Bases and units cannot be subverted by standard Probe Teams!!



New alternate pre-request for Threshold of Transcendence

Secrets of Manifold

Threshold of Transcendence, Thresh, 0, 1, 3, 4, SecMani, TempMec, 010000000



New Secret projects

The Ascent to Transcendence, 200, 0, Thresh, Disable, End of Singular Sentience Era, 0, 0, 2, 2, 2,
(new is "End of Singular Sentience Era")


The Manifold Harmonics, 50, 0, SecMani, Disable, Bonus Resources In Fungus, -1, 0, 1, 2, 2,

The Nethack Terminus, 40, 0, HAL9000, Disable, Stronger Probe Teams, 0, 1, 2, 1, 1,

The Cloudbase Academy, 30, 0, MindMac, Disable, Faster/Stronger Air Units, 1, 1, 0, 0, 0,

The Planetary Energy Grid, 30, 0, AdapEco, Disable, Energy Bank At Every Base, -1, 0, 1, 2, 1,




New Tech Tree Part

Progenitor Psych, PrPsych, 0, 2, 3, 4, None, None, 000000000
Field Modulation, FldMod, 4, 2, 0, 2, PrPsych, Ecology, 000000000
Adaptive Doctrine, AdapDoc, 5, 2, 0, 0, Poly, DocFlex, 000000000
Adaptive Economics, AdapEco, 0, 1, 5, 2, PrPsych, IndEcon, 000000000
Bioadaptive Resonance, Bioadap, 5, 2, 0, 0, FldMod, CentEmp, 000000000
Sentient Resonance, SentRes, 5, 2, 0, 0, Bioadap, CentPsi, 000000000
Secrets of the Manifolds, SecMani, 0, 5, 4, 2, SentRes, AlphCen, 000000001
N-Space Compression, NewMiss, 4, 0, 2, 0, Orbital, BioMac, 000000000
String Resonance, BFG9000, 8, 0, 0, 0, SecMani, ConSing, 000000000




New Weapons

Resonance Laser, R-Laser, 6, 1, 8, -1, Bioadap,
Resonance Bolt, R-Bolt, 12, 1,16, -1, SentRes,
String Disruptor, String, 30, 1,40, -1, BFG9000,




New Tactical Weapons

Tectonic Payload, Tectonic, 0,13,24, -1, NewMiss
Fungal Payload, Fungal, 0,14,24, -1, NewMiss




New Armor

Pulse 3 Armor, 3-Pulse, 3, 1, 5, AdapDoc,
Resonance 3 Armor, 3-Res, 3, 1, 5, FldMod,
Pulse 8 Armor, 8-Pulse, 8, 1, 11, Solids,
Resonance 8 Armor, 8-Res, 8, 1, 11, SentRes,




New Additionals

Soporific Gas Pods, 1, Bioadap, Gas, 000001001101, -2 Enemy morale vs. non-native
Dissociative Wave, 2, CentPsi, Wave, 000000111111, Fizzles special abilities
Marine Detachment, 1, AdapDoc, Marine, 000001001010, Capture enemy ships
Fuel Nanocells, 1, MatComp, Nanocell, 000000111100, Increased air range
Algorithmic Enhancement,1, NanoMin, Enhanced, 100000111111, Halves probe team failure




New flags

Algorithmic Enhancement,1, NanoMin, Enhanced, 100000111111, Halves probe team failure
(the old flags get a "0" in addition at 1st position)




New Units

Sealurk, Foil, Psi, Psi, 6, 6, 0, CentPsi, 4, 00000000000000000001000000
Spore Launcher, Infantry, Psi, Psi, 0, 5, 0, Bioadap, 5, 00000000001000000000000000
Battle Ogre MK1, Infantry, R-Laser, 3-Res, 0,10, 0, Disable, 6, 00010000000000000000000000
Battle Ogre MK2, Infantry, R-Bolt, 8-Res, 0,15, 0, Disable, 6, 10010000000000000000000000
Battle Ogre MK3, Speeder, String, Stasis, 0,20, 0, Disable, 6, 10010000000000000000000000
Fungal Tower, Infantry, Psi, Psi, 3, 0, 0, Disable, 1, 00000000000000000000000000
Unity Mining Laser, Infantry, Laser, Scout, 0, 0, 0, Disable, -1, 00000000000000000000000000
Sea Escape Pod, Foil, Colony Pod, Scout, 8, 0, 0, Disable, -1, 00000000000000000000000000
Unity Gunship, Foil, Gun, Scout, -1, 0, 0, Disable, -1, 00000000000000000000000000




New Base Facilities

(Below: Name, Cost, Maint, Preq, Free, Effect, (for SPs only) ai-fight, ai-mil, ai-tech, ai-infra, ai-colonize)

ai-fight=Corresponds with AI 'aggressiveness' setting of -1, 0, or 1
ai-mil= military value
ai-tech= advance-of-knowledge value
ai-infra= infrastructure value
ai-colonize= colonization value


Covert Ops Center, 10, 2, Algor, Disable, Stronger Probe Teams
Brood Pit, 8, 2, CentGen, Disable, Police/Morale
Aquafarm, 8, 1, PrPsych, Disable, Sea Nutrients
Subsea Trunkline, 12, 4, PlaEcon, Disable, Sea Minerals
Thermocline Transducer, 8, 0, AdapEco, Disable, Sea Energy
Flechette Defense System, 12, 2, NewMiss, Disable, Missile Defense
Subspace Generator, 60, 5, SingMec, Disable, Alien Victory
Geosynchronous Survey Pod, 16, 4, NewMiss, Disable, Increase sight\sensor bonus




New Actions - Names for unit activities - Plan

Tectonic, Tectonic Payload
Fungal, Fungal Payload




New SPECIAL RULES = rule, parameter

AQUATIC = This is a sea-based faction
ALIEN = Non-human faction
FREEFAC = Free facility when appropriate tech is discovered
REVOLT = Additional % chance that other revolting bases will defect to this faction
NODRONE = Number of drones per base made content
WORMPOLICE = Mindworms do double police duty
FREEABIL = All appropriate units have this ability when requisite tech is discovered
PROBECOST = Percentage of normal cost for probe-team actions (default is 100)
DEFENSE = Percent modifier for defensive combat (default is 100)
OFFENSE = Percent modifier for offensive combat (default is 100)
TECHSHARE = When used with SHARETECH, requires one to be spying on the other
factions (by probe, Empath Guild, Governor, or Pact). Parameter is ignored.
TECHSTEAL = Faction steal a tech when it captures a base. Parameter is ignored.




New Bonusnames

TECH, MORALE, PSI, FACILITY, RESEARCH, DRONE, TALENT, ENERGY, INTEREST, COMMERCE, POPULATION, HURRY, UNIT, TECHCOST, SHARETECH, TERRAFORM, SOCIAL, ROBUST, IMMUNITY, IMPUNITY, PENALTY, FUNGNUTRIENT, FUNGMINERALS, FUNGENERGY, COMMFREQ, MINDCONTROL, FANATIC, VOTES, FREEPROTO, AQUATIC, ALIEN, FREEFAC, REVOLT, NODRONE, WORMPOLICE, FREEABIL, PROBECOST, DEFENSE, OFFENSE, TECHSHARE, TECHSTEAL



New Factions

CYBORG (Human)
PIRATES (Human)
DRONE (Human)
ANGELS (Human, Probe)
FUNGBOY (Human, Cult)
CARETAKE (Alien)
USURPER (Alien)


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