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Here an overview what in Alien Crossfire has changed to Alpha Centauri and what is new. Base is the AlphaX.txt of the US retail version. Pre-request for Alien Victory: 6 cities with minimum size 10 must build a subspace generator 10 ; Size of base for subspace generator 6 ; Number of subspace generators needed Change of Hunter-Seeker-Algorithm Defense only affects against "standard Probe Teams" 3, +3 probe team morale; Bases and units cannot be subverted by standard Probe Teams!! New alternate pre-request for Threshold of Transcendence Secrets of Manifold Threshold of Transcendence, Thresh, 0, 1, 3, 4, SecMani, TempMec, 010000000 New Secret projects The Ascent to Transcendence, 200, 0, Thresh, Disable, End of Singular Sentience Era, 0, 0, 2, 2, 2, (new is "End of Singular Sentience Era") The Manifold Harmonics, 50, 0, SecMani, Disable, Bonus Resources In Fungus, -1, 0, 1, 2, 2, The Nethack Terminus, 40, 0, HAL9000, Disable, Stronger Probe Teams, 0, 1, 2, 1, 1, The Cloudbase Academy, 30, 0, MindMac, Disable, Faster/Stronger Air Units, 1, 1, 0, 0, 0, The Planetary Energy Grid, 30, 0, AdapEco, Disable, Energy Bank At Every Base, -1, 0, 1, 2, 1, New Tech Tree Part Progenitor Psych, PrPsych, 0, 2, 3, 4, None, None, 000000000 Field Modulation, FldMod, 4, 2, 0, 2, PrPsych, Ecology, 000000000 Adaptive Doctrine, AdapDoc, 5, 2, 0, 0, Poly, DocFlex, 000000000 Adaptive Economics, AdapEco, 0, 1, 5, 2, PrPsych, IndEcon, 000000000 Bioadaptive Resonance, Bioadap, 5, 2, 0, 0, FldMod, CentEmp, 000000000 Sentient Resonance, SentRes, 5, 2, 0, 0, Bioadap, CentPsi, 000000000 Secrets of the Manifolds, SecMani, 0, 5, 4, 2, SentRes, AlphCen, 000000001 N-Space Compression, NewMiss, 4, 0, 2, 0, Orbital, BioMac, 000000000 String Resonance, BFG9000, 8, 0, 0, 0, SecMani, ConSing, 000000000 New Weapons Resonance Laser, R-Laser, 6, 1, 8, -1, Bioadap, Resonance Bolt, R-Bolt, 12, 1,16, -1, SentRes, String Disruptor, String, 30, 1,40, -1, BFG9000, New Tactical Weapons Tectonic Payload, Tectonic, 0,13,24, -1, NewMiss Fungal Payload, Fungal, 0,14,24, -1, NewMiss New Armor Pulse 3 Armor, 3-Pulse, 3, 1, 5, AdapDoc, Resonance 3 Armor, 3-Res, 3, 1, 5, FldMod, Pulse 8 Armor, 8-Pulse, 8, 1, 11, Solids, Resonance 8 Armor, 8-Res, 8, 1, 11, SentRes, New Additionals Soporific Gas Pods, 1, Bioadap, Gas, 000001001101, -2 Enemy morale vs. non-native Dissociative Wave, 2, CentPsi, Wave, 000000111111, Fizzles special abilities Marine Detachment, 1, AdapDoc, Marine, 000001001010, Capture enemy ships Fuel Nanocells, 1, MatComp, Nanocell, 000000111100, Increased air range Algorithmic Enhancement,1, NanoMin, Enhanced, 100000111111, Halves probe team failure New flags Algorithmic Enhancement,1, NanoMin, Enhanced, 100000111111, Halves probe team failure (the old flags get a "0" in addition at 1st position) New Units Sealurk, Foil, Psi, Psi, 6, 6, 0, CentPsi, 4, 00000000000000000001000000 Spore Launcher, Infantry, Psi, Psi, 0, 5, 0, Bioadap, 5, 00000000001000000000000000 Battle Ogre MK1, Infantry, R-Laser, 3-Res, 0,10, 0, Disable, 6, 00010000000000000000000000 Battle Ogre MK2, Infantry, R-Bolt, 8-Res, 0,15, 0, Disable, 6, 10010000000000000000000000 Battle Ogre MK3, Speeder, String, Stasis, 0,20, 0, Disable, 6, 10010000000000000000000000 Fungal Tower, Infantry, Psi, Psi, 3, 0, 0, Disable, 1, 00000000000000000000000000 Unity Mining Laser, Infantry, Laser, Scout, 0, 0, 0, Disable, -1, 00000000000000000000000000 Sea Escape Pod, Foil, Colony Pod, Scout, 8, 0, 0, Disable, -1, 00000000000000000000000000 Unity Gunship, Foil, Gun, Scout, -1, 0, 0, Disable, -1, 00000000000000000000000000 New Base Facilities (Below: Name, Cost, Maint, Preq, Free, Effect, (for SPs only) ai-fight, ai-mil, ai-tech, ai-infra, ai-colonize) ai-fight=Corresponds with AI 'aggressiveness' setting of -1, 0, or 1 ai-mil= military value ai-tech= advance-of-knowledge value ai-infra= infrastructure value ai-colonize= colonization value Covert Ops Center, 10, 2, Algor, Disable, Stronger Probe Teams Brood Pit, 8, 2, CentGen, Disable, Police/Morale Aquafarm, 8, 1, PrPsych, Disable, Sea Nutrients Subsea Trunkline, 12, 4, PlaEcon, Disable, Sea Minerals Thermocline Transducer, 8, 0, AdapEco, Disable, Sea Energy Flechette Defense System, 12, 2, NewMiss, Disable, Missile Defense Subspace Generator, 60, 5, SingMec, Disable, Alien Victory Geosynchronous Survey Pod, 16, 4, NewMiss, Disable, Increase sight\sensor bonus New Actions - Names for unit activities - Plan Tectonic, Tectonic Payload Fungal, Fungal Payload New SPECIAL RULES = rule, parameter AQUATIC = This is a sea-based faction ALIEN = Non-human faction FREEFAC = Free facility when appropriate tech is discovered REVOLT = Additional % chance that other revolting bases will defect to this faction NODRONE = Number of drones per base made content WORMPOLICE = Mindworms do double police duty FREEABIL = All appropriate units have this ability when requisite tech is discovered PROBECOST = Percentage of normal cost for probe-team actions (default is 100) DEFENSE = Percent modifier for defensive combat (default is 100) OFFENSE = Percent modifier for offensive combat (default is 100) TECHSHARE = When used with SHARETECH, requires one to be spying on the other factions (by probe, Empath Guild, Governor, or Pact). Parameter is ignored. TECHSTEAL = Faction steal a tech when it captures a base. Parameter is ignored. New Bonusnames TECH, MORALE, PSI, FACILITY, RESEARCH, DRONE, TALENT, ENERGY, INTEREST, COMMERCE, POPULATION, HURRY, UNIT, TECHCOST, SHARETECH, TERRAFORM, SOCIAL, ROBUST, IMMUNITY, IMPUNITY, PENALTY, FUNGNUTRIENT, FUNGMINERALS, FUNGENERGY, COMMFREQ, MINDCONTROL, FANATIC, VOTES, FREEPROTO, AQUATIC, ALIEN, FREEFAC, REVOLT, NODRONE, WORMPOLICE, FREEABIL, PROBECOST, DEFENSE, OFFENSE, TECHSHARE, TECHSTEAL New Factions CYBORG (Human) PIRATES (Human) DRONE (Human) ANGELS (Human, Probe) FUNGBOY (Human, Cult) CARETAKE (Alien) USURPER (Alien) |